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Call Of Duty World at War is developed by Treyarch and published by Activision Blizzard. This game was released in november 2008. It is the very interesting first person shooting video game. There is one campaign in the game divided into two: the American campaign and the Soviet campaign. The Soviet campaign is returning after having last been present in Call of Duty 2. There is no British campaign in the game, making World at War the only major Call of Duty set in the Second World War not to feature a British Campaign or a British playable character. It features both a solo and co-op campaign, however both are the same except that co-op is played with multiple people and certain missions are unplayable. In the American campaign, players, for the first time in a Call of Duty game, fight against the Japanese Imperial Army. Most combat takes place in jungles, where ambushes are likely. Combat also takes place in small mortar pits, ridges, beach heads, Japanese trenches, and small villages. Bunkers are a common sight in the American campaign, usually causing heavy casualties. In the Soviet Campaign, players fight against the German Wehrmacht during the push towards Berlin. Combat takes place, at first, in the ruins of Stalingrad where the player is mainly a sniper. After that, combat occurs in farmland and forests of the German town of Seelow, and finally Berlin is assaulted and close quarter fighting becomes a common feature. The last mission of the Soviet campaign sees the Red Army capture the Reichstag and the player planting the Soviet Flag on top of the building.
Call Of Duty World at War Features:
- Amazing first person shooter game.
- It is seventh installment of Call of Duty.
- Having huge range of missions.
- Advanced and authentic killer set of weapons.
- This game include single mode and multiplayer mode of game.
- Difficulty level of this game increased.
Call Of Duty World at War System Requirements:
Call of Duty: World at War Minimum Requirements
CPU: Intel Pentium 4 / AMD 64 3200+
CPU Speed: 3.0GHz or better
RAM: 512MB RAM (XP)/1GB RAM (Vista)
OS: Windows XP / Windows Vista
Video Card: Shader 3.0 or better, 256MB Nvidia GeForce 6600GT/ATI Radeon 1600XT or better
Sound Card: Yes
Free Disk Space: 8 GB
Call Of Duty World at War pc game Review:
Call of Duty World at War is that the action is fast and fluid, as well as rigidly scripted. The success of the franchise proves that there’s a vast audience for that, and this won’t change anyone’s mind. Enemy soldiers and your computer-controlled teammates respawn endlessly until you advance far enough to hit the triggers to make them stop reappearing. Then you advance to the next firefight and repeat the process over again. The thing is, you’re far too busy shooting and ducking and dying to really notice much of the time. The sense of immersion is pretty complete.
There are plenty of deafening, large-scale set-piece battles, but there’s also variation to change things up. Case in point is the PBY mission, where you man the guns on a Navy aircraft. At first glance, this seems to be a mirror to the Spectre Gunship mission in Modern Warfare; in both missions you rain fire down from above. But the Spectre Gunship mission has a cold detachment to it; those tiny blips on the screen that are human beings die from a foe that they cannot see and fight back against. In World at War’s PBY mission, you’re in the midst of a raging air and sea battle, taking damage and fighting for your life. Or there’s a sniper mission to whack a German general that doesn’t quite have the cat-and-mouse feeling of Modern Warfare’s sniper level.