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Exanima is an important first step in our ambitious quest to create a new kind of RPG. We are a passionate independent developer who works closely with the community to deliver the best game we can without compromising our own vision. We are doing this thanks to crowd-funding and having reached the point where we have a playable and polished game, Early Access seems like a natural evolution and ideal platform.
Exanima is born as a prelude to Sui Generis (SG), our ambitious open world RPG that has been in development for over two years following a successful Kickstarter campaign. Exanima is a smaller yet complete game in its own right, a dungeon crawler that takes place in SG’s Underworld some twenty years prior to its events. Both games are being developed in concert, many of SG’s more ambitious features will make an appearance in Exanima as development continues.
Exanima provides a reasonably complete and meaningful game experience, but many more features are on their way! We have met our most challenging and significant development goals, now we are ready to bring new features to light and make an even more fun and compelling adventure. Here are some of the planned features, with many already being close to completion:
- Per session and global character skill progression
- Large non-linear main game following early content
- Build and permanently save characters by completing early content
- New encounters, items and environments
- Ranged combat and new close quarter manoeuvres
- Numerous moddable thaumaturgic powers
- More complete arena game modes featuring outdoor arenas
- Complex NPC interactions and dialogue
- Cooperative and competitive LAN multiplayer
Exanima System Requirements
OS: Windows XP (SP3)
Processor: Intel Core2 or AMD Athlon II dual core
Memory: 2 GB RAM
Graphics: Intel HD 4000 or AMD Radeon HD 2600 or Nvidia GeForce 8600 with 512MB VRAM
Storage: 2 GB available space
Sound Card: Integrated audio
Additional Notes: Wine / CrossOver compatible on Mac OS X or Linux with appropriate OpenGL driver
Processor: 3 Ghz Intel Core i5 quad core or 3.5 Ghz AMD FX hex core or better
Graphics: AMD Radeon HD 5850 or Nvidia GeForce GTX 280 with 1GB VRAM or better
Additional Notes: Faster GPU with more VRAM recommended for very high settings or resolutions.
Exanima pc game Reviews
This game is interesting. It combines solo combat from Mount and Blade with the isometric view of Diablo and the difficulty of a Souls game. Combat feels almost like you need to be lucky to score more hits than an opponent, though it does make logical sense. The physics are a little rough, but they are mostly real feeling. Blocking a door with a book case is a viable escape plan.
It is difficult. Don’t expect to be able to jump right in and do well. This isn’t like Dark Souls; you’ve probably never experienced anything quite like it before. You are puny and pathetic like your enemies until you learn to be better and out-gear them. The enemies see your weakness and will punish you for it if you let them. This is a nice, challenging and oh so frustrating game so far. I will post a more thorough review after more than a few hours in it.
If you are interested in a different kind of game that is pretty unique and interesting, this one may QUENCH your thirst. It has good combat that is dynamic and hard to master, good graphics, physics, and its $15.
If you don’t like games that you need to invest a little more than “0.1 hours” to learn, then don’t bother. And don’t buy it and spend more time reviewing how bad the controls are (the only people who do that are the people who are **** at the game) than actually taking time to learn it. It’s like CSGO in a way, where you will be bad for a small while, but you will get the hang of things and it’ll be fun.