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Download Salt And Sanctuary Pc Game Free

salt and sanctuary download free

Salt And Sanctuary Download Free pc Game using single direct link for windows. No waiting , No trials, No survey. Only full version pc game.

Salt and Sanctuary pc game is a 2D action role-playing video game developed and published by Ska Studios. The game was released on March 15, 2016, for the PlayStation 4, with later releases for Microsoft Windows and the PlayStation Vita. The game is heavily inspired by the Souls series by Japanese developer FromSoftware.

A doomed sailor is shipwrecked on an uncharted island. In fog-shrouded valleys, where grinning, mossy corpses cling to rusted arms, shambling figures begin to stir. Beneath crumbling, salt-worn structures, labyrinthine passageways lead to unspeakable evil, long forgotten by man.

Salt and Sanctuary seamlessly combines fast, brutal, and complex 2D combat with richly developed RPG mechanics. Discover, craft, and upgrade over 600 weapons, armor pieces, spells, and items as you explore a cursed realm of forgotten cities, blood-soaked dungeons, desecrated monuments, and the fallen lords they once celebrated.

From Ska Studios, the award-winning indie studio behind a long list of stylistic, visceral, and brutally executed action titles that includes The Dishwasher: Vampire Smile, The Dishwasher: Dead Samurai, and Charlie Murder, comes Salt and Sanctuary, the studio’s most ambitious title to date.

Salt and Sanctuary Features

1. Beautiful art style of enemies and environments
2. SO much to explore. Think first half of DS2.
3. Exploring the world feels really rewarding
4. Combat is surprisingly crisp and fluid
5. Music, if somewhat repetitive, sounds AWESOME
6. Diverse and fun boss battles
7. Really impressive, depressing atmosphere
8. Interesting talent tree, loads of spells, items, upgrades, just an all around treat

Salt and Sanctuary System Requirements

MINIMUM:
OS: Windows Vista
Processor: Intel Core 2 Duo 2.8 GHz or equivalent
Memory: 1 GB RAM
Graphics: DirectX 10 compatible video card with shader model 3.0 support
DirectX: Version 10
Storage: 2 GB available space
Sound Card: 100% DirectX 9.0c compatible sound card and drivers
RECOMMENDED:
OS: Windows 8
Processor: Intel Core 2 Duo or AMD Athlon 64 X2 5600+
Memory: 2 GB RAM
Graphics: NVIDIA® 9600GT or ATI Radeon™ HD 5000+ or better
DirectX: Version 10
Storage: 2 GB available space
Sound Card: 100% DirectX 9.0c compatible sound card and drivers
Additional Notes: Xbox 360 Gamepad recommended

Salt and Sanctuary pc game Review

I bought this back in March on the PS4 and have a decent total playtime with that version (100 hours+).
The port is exactly the same game with some pc quality of life upgrades. Like rebindable keys (specially good for a souls fan) resolution options, borderless windowed for those who enjoy that.

Onto the game:
This game is basically a Souls-like set in a 2D metroidvania style. The game mechanics have been translated to 2D in a fashion that makes it feel natural. The Controls are responsive and function like what you should expect out of a 2D souls-like.
Salt And Sanctuary carries over more or less all the Souls mechanics that would work in a 2d plane (Stamina bar, Invincibility frames, “bonfires”, refreshable healing [estus], currency dropped on death and then gone if you can’t retrieve it etc.)
A mechanic in this game that can be brutal is wounding. Attacks deal different amount of wounding to you, reducing your total max health. This can destroy you if you aren’t careful. Also you can exhaust your stamina bar lossing max stamina. This is easy to do since rolls use a lot of stamina but are very very good. Can be reset at sanctuaries (bonfire) or with certain spells/items.

Some of most notable differences is leveling up. Instead of simply having stats to level up, you have a talent tree.
The talent tree adds depth and a different approach I think is beneficial for this game. You flesh out and learn higher classes within weapon which might seem annoying in the first place but it adds to not making you a master of all trades. While higher class gear is better it means you gotta spend a lot more levels to get it. Hence it balances out. Everything in skill tree improves your stats, other than those giving you more potions/estus.

Another mechanic that is different is there is salt and gold. All salt is dropped or rather stealed by the enemy that kills you, the enemy that steals your salt will power up and you receive the salt when it’s killed. Bosses drop salt they’ve stolen at set percentage (usually 20-25 ish) and doesn’t seem to change in anyway by holding it. Upoun death a npc will pull you back to the last sanctuary (bonfire) and take a set amount of your gold (10% ish). This can’t be retrieved.
Salt is mainly used to level up you level and weapons and to transmog weapons with boss drops. Gold is mainly used to buy items from npcs.

In Salt And Sanctuary, sanctuaries are your safe haven where you level up. The big thing here is that sanctuaries are under certain creeds if not empty. If you are the the sanctuary’s creed you can summon npc’s to that sanctuary, vendors, blacksmiths, creed questline npc’s etc. If a sanctuary is occupied by another creed you can not summon npc’s or get creed exclusive’s from the npc. The npc in there will offer you to join their creed which abandons the old one. You can however convert or defile another sanctuary to take it over.
Creeds have exclusive items at certain npc which usually are locked behind leveling up the creed. This can be done trough a leader (creed npc).

The enemies and bosses in this game is very varied and placement of enemies uses the 2D plane to it’s fullest. Platforming is a fair chunk in this game while not the most difficult it adds to the game and can be used heavily against some enemies.
Boss design is great, difficulty compared to souls depends on the player more than the game. Personally i find it easier due to it’s easier for me to see the bosses attack (2d handdrawn style is the reason behind it) Bosses in this game is highly varied in terms of design, attacks etc. So bossfight doesn’t feel like copycats.

This game is full of secret and cryptic secrets. So there is a lot to explore.
The world connects together, making backtracking less a chore and makes the world seem more “natural”
Sound and visual wise this game is solid giving you a fairly good immersion.

The Salt And Sanctuary certainly isn’t without flaws, but no game breaking ones. There is a lot that could be added and things to improve and tweak, but for such a small team this is a Grand 2D piece. This game isn’t for everyone, and being a souls fan doesn’t necessarily mean you will like this.
But all in all I highly recommend this game.

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