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Super Meat Boy is developed and distributed by Microsoft. This Game was released in October 2010 by Microsoft Games Studios. It is a tough as nails platformer where you play as an animated cube of meat who’s trying to save his girlfriend (who happens to be made of bandages) from an evil fetus in a jar wearing a tux.
Our meaty hero will leap from walls, over seas of buzz saws, through crumbling caves and pools of old needles. Sacrificing his own well being to save his damsel in distress. Super Meat Boy brings the old school difficulty of classic NES titles like Mega Man 2, Ghost and Goblins and Super Mario Bros. 2 (The Japanese one) and stream lines them down to the essential no BS straight forward twitch reflex platforming.
Super Meat Boy Features
- Story mode, featuring over 300 levels spanning 5+ chapters
- Play as a Head Crab! (Steam Exclusive)
- 33 legitimate Achievements
- Warp zones that will warp you into other games
- Over 16 unlockable able and playable characters from popular indie titles such as, Minecraft, Bit.Trip, VVVVVV and Machinarium
- Epic Boss fights
- Full Level Editor and Level Portal (January 2011)
- A story so moving you will cry yourself to sleep for the rest of your life
Super Meat Boy System Requirements
- OS: Microsoft® Windows® XP / Vista / 7 (Windows 8 is not officially supported)
- Processor: 1.4GHz or faster
- Memory: 1 GB RAM
- Graphics: Graphics Card made within the last 4 years (Pixel Shader 3.0, Vertex Shader 3.0)
- DirectX®: DirectX® 9.0c
- Hard Drive: 300 MB
- Controller Support: Microsoft Xbox 360 Controller or Direct Input compatible controller
Super Meat Boy pc game Review
Surprisingly, I ended up loving this game. There are definitely difficult games I’ve loved playing – but I usually am very anxious about playing something like this game, particularly platformers, which are explicitly made to be a big pain for the players. However, this game turned out to be as fun as it could be.
Your capabilities will easily change your reaction to the game for the most part, but for me, I actually found the game to be a lot more doable than I expected. I was very afraid of ever trying the game for the years I had heard about it, and finally just gave in and tried it out – and lo and behold, lots of time later, I accomplished it all!
The setup of Super Meat Boy is very beneficial, in the sense that it is really quick to retry levels 100s of times, because the game anticipates that. Some games that are intentionally made to be super difficult end up wasting your time with loading screens, animations, mini-scenes, and so on, which only intensifies my rage when I die so many times. Super Meat Boy handles it immediately, with no wait. The only exceptions are the Warp Zones and Glitch Levels. It is suitable for the Warp Zones because you have 3 levels and you have limited lives for those, and must accomplish in one fell swoop. For the Glitch Levels, however, the game definitely should’ve gotten rid of the lives, because they are only a single level, and it does waste your time (in like 5-10 second chunks) every time you have to restart, and also see your pointless number of lives.
Story is not exactly the main focus of Super Meat Boy, but it is definitely humorous and fun to watch as it rolls along. I definitely think that it benefits the game, because if it was a collection of ridiculous levels with no backbone, I would probably have been less willing to go on forever, but that’s just me. The story does affect the game in that you have boss levels at the end of each chapter, though, but those are definitely doable as well. In fact, most of the boss levels I found to be pretty easy, but I’m glad, because I would’ve gotten upset if they were 1000x harder than normal levels to block me from continuing.
Now for technical aspects. Graphics-wise, the game is drawn pretty well and has nice flow of animation. Everything has interesting color and looks, with each chapter being nicely decorated towards their premise. The Warp Zones are very interesting when they switch up to something retro special, differing from the rest of the game. As far as music and sound goes, it has a nice little soundtrack which (for the most part) I never really got tired of hearing. That is definitely a good thing for Super Meat Boy, because if you died way too many times in a level, and kept repeatedly hearing music and sounds that you hated, it would also have made things way worse.
But then we have the controls of the game. You really only have a few things to do; it’s meant to be basic on your end, until the game adds in extra characters and motion-controlling obstacles. I think that Meat Boy responds very well in about 95% of the time that I played, and I didn’t have that many problems with the controls. However, it’s still very hard for a game like this to be perfect, of course. I had a couple of problems, even when using a controller that has no physical issues:
(1) The game sometimes would make Super Meat Boy stop on a dime when I would want him to slide, and would sometimes make him slide when I want him to stop right away. What I mean is that if I’m running with the control stick fully pushed in the direction I’m going, I would sometimes let go/move it to the center position if I want him to slide a little bit, or I would immediately push the stick into the opposite direction all the way if I want him to stop quicker. The game actually did this for me most of the time, and to be honest, I never really figured out if this was the general control setup or not. But sometimes it wouldn’t work, and letting go of the stick would make him stop right away, or pushing it to the opposite direction would make him slide towards where he was running and fall somewhere.
(2) Sometimes the game would think that Meat Boy was on a wall when he wasn’t. It’s mainly just a hitbox issue, I think. If you are somewhat close to a wall or corner, then sometimes pressing jump will make you bounce diagonally off of the wall or corner, as if the game thinks you were sliding down on it, even if you were previously standing on the ground.
Either way, I still made my way through the game and survived, so those issues didn’t ruin things for me overall. I still had great fun with the game, and I controlled myself enough to not stupidly rage and break anything! If you are capable of playing such a game without freaking out that much, I would really suggest to play Super Meat Boy. Even if you can’t play the game for a long amount of time, you might still very much enjoy it. But if you are ready to break things within 2 seconds, then this game is likely not a good purchase for you.