Your browser does not support JavaScript!

Download The Mims Beginning Pc Game Free

the mims beginning download free

The Mims Beginning Download Free pc Game using single direct link for windows. No waiting , No trials, No survey. Only full version pc game.

The Mims Beginning is a god like game with a dose of cosmic humor and untypical adventures. The story takes place in an unknown space and time. In this galaxy mythical floating island gives shelter to all kinds of unusual and Dangerous Creatures.

The Mims Beginning Features

  • God simulation
  • Story mode
  • Survival/Sandbox mode
  • Colony expansion
  • Autonomous characters
  • Technology research
  • Creating & upgrading structures
  • Various species of plants with different ways of yielding fruit
  • Livestock farming & trading
  • Skill acquirement by Mims
  • Special divine powers at player’s disposal
  • Protecting colony from wildlife predators and vermin
  • Natural disasters (e.g. meteor shower, acid rains, infections and more)
  • Secrets to be found across numerous islands
  • Unique monsters (bosses)
  • Real Time Physics
  • Planting your own fruit crops
  • Timeline mechanic allowing to predict future events
  • Smell sensor – excessive odor will attract pests and predators
  • Varied floating islands with many unusual adventures
  • Different landscapes and weather conditions

The Mims Beginning System Requirements

For Windows : MINIMUM:
OS: Windows XP or later
Processor: 3.0Ghz dual core CPU
Memory: 4 GB RAM
Graphics: Geforce 8800GT / ATI Radeon HD 4850
DirectX: Version 9.0c
Storage: 2 GB available space

For Mac OS : MINIMUM:
OS: OSX 10.6 or higher
Processor: 3.0Ghz dual core CPU
Memory: 4 GB RAM
Graphics: Geforce 8800GT / ATI Radeon HD 4850
Storage: 2 GB available space

The Mims Beginning: pc game  Review

The Mims Beginning is a “god game” style real time strategy survival game where your goal is to gather up and maintain order in your civilization while you search for things from your old planet before you had to leave and inhabit new ones. Once you can presumably find these things, you will be able to reestablish the old planet and once again live as you once did on your old planet. You can use the mouse or keyboard to adjust the screen and angles as you play. You’ll be building various types of structures to use resources, or create new things in order to make your area more stable and self-sufficient. It reminds me of some other games I have played in the past, like Populous, Darwinia, or the Act Raiser games, for instance. The gradual improvement system, and management of resources to continue to progress towards your goals is very fun in this game. In story mode, there are factors that can really help or hinder your ability to get to the next steps, whatever they may be, depending on many different things that can happen.

Pros

Some good humorous dialogue, which is always refreshing for me to see in most games.

The seamless and gradual progression as far as putting different tools you have to practical use is well done and I am enjoying it very much from scenario to scenario.

Creatures are interesting looking, and I like the artwork and graphics quite a bit.

The control scheme isn’t too hard to get used to, and quite friendly to someone not as familiar with RTS games.

This actually works well on my laptop with integrated graphics, which is really great! I was not sure if it would be able to, but with enough memory, my laptop held up very well. Some slowing when a whole lot of stuff was on the screen, but overall I was impressed at how well this handled on my weaker laptop computer.

Cons

I hope there will be more building types later, and extra variety in what all you can work with. It’s still nice so far, but I do want more for such a great game.

I find it takes a while to get certain goals, and fighting and fending off some more trivial things, or having slow production can cause me a bit of frustration.

The Mims themselves can be a little bit cowardly, and they are hard to control when their moods dip down. They go into a chaos or fear mode, and controlling them can be a bit of a challenge sometimes.

It’s a bit strange how you end up with certain buildings up as you go through story mode, but your old structures are gone. This kind of breaks up the story for me a bit, and I wish my gems and creations could carry over too.

Destroying things nets you nothing, as far as I can tell. I think you should get some of what you used to create the structure back when you break it down.

Other Thoughts

I found the tutorial helpful at the beginning to get used to some of the basics. Your Mims will move slower if they are tired, so ideally you want to keep them happy, or let them rest between work, so they can be productive and gather what you need to build whatever goals are set up for your colony. Raising creatures up in the Lab can be beneficial to gain some gems by sending them off to trade, which can be extremely important for building and progressing. If you run out of gems with a lot more to do, you might find yourself in real trouble.

I love RPG elements in games, and having perks or a carry-over sort of leveling would be great on this. I’d love to have a bit more experimentation, or secrets or other things that contribute and possibly can change your overall progression depending on what you want to increase or focus on for a “build”. Just a personal bias, but I think it would really suit the game well to have a little bit more of this involved in the overall RTS elements.

The Mims Beginning Game Download Free

Click Here To Download

 

1 Comment

Leave a Comment